
#include "main.h"
#include "../NBFramework/NBEngine.h"

#include <iostream>
#include <windows.h>

void main() {
	std::shared_ptr<NBEngine> engine = NBEngine::Instance();
	if (engine->SetUp())
	{
		//return value not _OK, need to exit or log info
	 }

	engine->Run();

	if (engine->TurnOff())
	{
		//return value not _OK, need to exit or log info
	}
	getchar();
}